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GeForce GTX 590 vs GeForce GTX 950

Intro

The GeForce GTX 590 has a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the GeForce GTX 950, which comes with clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 950 6536 points
Difference: 144 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 590 365 Watts
Difference: 275 Watts (306%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 is 211% quicker than the GeForce GTX 950 in general, due to its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 222592 (211%)

Texel Rate

The GeForce GTX 590 will be a lot (more or less 58%) more effective at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 28544 (58%)

Pixel Rate

The GeForce GTX 590 is quite a bit (approximately 78%) more effective at AA than the GeForce GTX 950, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 25504 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF110 GM206
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1024 MHz
Memory Speed 3420 MHz (x2) 6608 MHz
Power (Max TDP) 365 watts 90 watts
Bandwidth 328320 MB/sec 105728 MB/sec
Texel Rate 77696 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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