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GeForce GTX 560 vs GeForce GTX 950

Intro

The GeForce GTX 560 comes with a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 560 3030 points
Difference: 3506 (116%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 560 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

The GeForce GTX 560, in theory, should be much faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 22400 (21%)

Texel Rate

The GeForce GTX 950 should be a small bit (approximately 8%) better at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 3792 (8%)

Pixel Rate

The GeForce GTX 950 should be a lot (approximately 26%) faster with regards to AA than the GeForce GTX 560, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 6848 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 950
Manufacturer nVidia nVidia
Year May 2011 August 2015
Code Name GF114 GM206
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1024 MHz
Memory Speed 4004 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 128128 MB/sec 105728 MB/sec
Texel Rate 45360 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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