Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GT 130
IntroThe GeForce 9400 GT 256MB comes with a core clock speed of 550 MHz and a GDDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 65 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the GeForce GT 130, which features a core clock speed of 500 MHz and a DDR2 memory frequency of 250 MHz. It also uses a 192-bit bus, and makes use of a 55 nm design. It features 48 SPUs, 24 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9400 GT 256MB will be 7% quicker than the GeForce GT 130 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 130 is a lot (more or less 173%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 130 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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