Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GT 130
IntroThe GeForce 9400 GT 256MB features a GPU clock speed of 550 MHz, and the 256 MB of GDDR2 memory is set to run at 400 MHz through a 128-bit bus. It also features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specifications to the GeForce GT 130, which has GPU core speed of 500 MHz, and 768 MB of DDR2 RAM set to run at 250 MHz through a 192-bit bus. It also features 48 Stream Processors, 24 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9400 GT 256MB, in theory, should perform a little bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GT 130 is much (about 173%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce GT 130 will be much (about 264%) faster with regards to AA than the GeForce 9400 GT 256MB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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