Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R9 380 4G
IntroThe GeForce GTX 285 2GB comes with a GPU core clock speed of 648 MHz, and the 2048 MB of GDDR3 memory is set to run at 1242 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon R9 380 4G, which features GPU core speed of 970 MHz, and 4096 MB of GDDR5 memory running at 1425 MHz through a 256-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 380 4G should perform just a bit faster than the GeForce GTX 285 2GB overall. (explain)
Texel RateThe Radeon R9 380 4G will be quite a bit (more or less 110%) better at AF than the GeForce GTX 285 2GB. (explain)
Pixel RateThe Radeon R9 380 4G should be much (about 50%) faster with regards to anti-aliasing than the GeForce GTX 285 2GB, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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