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GeForce GTX 295 vs Radeon R9 380 4G

Intro

The GeForce GTX 295 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare all that to the Radeon R9 380 4G, which comes with a clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 295 289 Watts
Difference: 99 Watts (52%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should theoretically be much superior to the Radeon R9 380 4G overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 41376 (23%)

Texel Rate

The Radeon R9 380 4G should be just a bit (more or less 18%) better at texture filtering than the GeForce GTX 295. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 16480 (18%)

Pixel Rate

The GeForce GTX 295 is a little bit (approximately 4%) more effective at full screen anti-aliasing than the Radeon R9 380 4G, and also capable of handling higher resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 1216 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 380 4G
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Antigua PRO
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 970 MHz
Memory Speed 1998 MHz (x2) 5700 MHz
Power (Max TDP) 289 watts 190 watts
Bandwidth 223776 MB/sec 182400 MB/sec
Texel Rate 92160 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 5000 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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