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GeForce GTX 470 vs Radeon R9 380 4G

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 837 MHz on this particular model. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specifications to the Radeon R9 380 4G, which features core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 470 2937 points
Difference: 5900 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 470 215 Watts
Difference: 25 Watts (13%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 4G should theoretically be a lot better than the GeForce GTX 470 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 48480 (36%)

Texel Rate

The Radeon R9 380 4G will be quite a bit (more or less 220%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 74648 (220%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 380 4G is superior to the GeForce GTX 470, by far. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6760 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1280 MB 4096 MB
Core Speed 607 MHz 970 MHz
Memory Speed 3348 MHz 5700 MHz
Power (Max TDP) 215 watts 190 watts
Bandwidth 133920 MB/sec 182400 MB/sec
Texel Rate 33992 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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