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GeForce GTX 480 vs Radeon R9 380 4G

Intro

The GeForce GTX 480 comes with a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon R9 380 4G, which uses a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 memory is set to run at a speed of 1425 MHz on this model. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 480 3650 points
Difference: 5187 (142%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 480 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

In theory, the Radeon R9 380 4G is 3% faster than the GeForce GTX 480 overall, because of its higher bandwidth. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 4992 (3%)

Texel Rate

The Radeon R9 380 4G should be a lot (about 159%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66640 (159%)

Pixel Rate

The GeForce GTX 480 should be just a bit (about 8%) more effective at AA than the Radeon R9 380 4G, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 2560 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1536 MB 4096 MB
Core Speed 700 MHz 970 MHz
Memory Speed 3696 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 177408 MB/sec 182400 MB/sec
Texel Rate 42000 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 480 1792
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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