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GeForce GTX 570 vs Radeon R9 380 4G

Intro

The GeForce GTX 570 comes with a core clock speed of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 40 ROPs.

Compare those specs to the Radeon R9 380 4G, which has GPU clock speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 570 4387 points
Difference: 4450 (101%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 8 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 570 219 Watts
Difference: 29 Watts (15%)

Memory Bandwidth

The Radeon R9 380 4G, in theory, should be just a bit faster than the GeForce GTX 570 overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 30400 (20%)

Texel Rate

The Radeon R9 380 4G is much (about 147%) more effective at anisotropic filtering than the GeForce GTX 570. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 64720 (147%)

Pixel Rate

The Radeon R9 380 4G should be a small bit (about 6%) better at anti-aliasing than the GeForce GTX 570, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 1760 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon R9 380 4G
Manufacturer nVidia AMD
Year December 2010 June 2015
Code Name GF110 Antigua PRO
Memory 1280 MB 4096 MB
Core Speed 732 MHz 970 MHz
Memory Speed 3800 MHz 5700 MHz
Power (Max TDP) 219 watts 190 watts
Bandwidth 152000 MB/sec 182400 MB/sec
Texel Rate 43920 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 480 1792
Texture Mapping Units 60 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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