Compare any two graphics cards:
GeForce GTX 970 vs Radeon R9 380 4G
IntroThe GeForce GTX 970 features a GPU core clock speed of 1050 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also is made up of 1664 Stream Processors, 104 Texture Address Units, and 64 ROPs.Compare all that to the Radeon R9 380 4G, which has core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 memory. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 970 should in theory be much superior to the Radeon R9 380 4G in general. (explain)
Texel RateThe GeForce GTX 970 is just a bit (more or less 1%) faster with regards to texture filtering than the Radeon R9 380 4G. (explain)
Pixel RateThe GeForce GTX 970 is quite a bit (about 116%) faster with regards to full screen anti-aliasing than the Radeon R9 380 4G, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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