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Compare any two graphics cards:
Radeon HD 6990 vs Radeon R9 380 2G
IntroThe Radeon HD 6990 comes with a clock frequency of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Compare that to the Radeon R9 380 2G, which comes with GPU core speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon HD 6990 should perform a lot faster than the Radeon R9 380 2G overall. (explain)
Texel RateThe Radeon HD 6990 should be quite a bit (approximately 47%) more effective at anisotropic filtering than the Radeon R9 380 2G. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6990 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.