Compare any two graphics cards:
GeForce GTX 980 vs Radeon R9 380 2G
IntroThe GeForce GTX 980 features a GPU clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 64 ROPs.Compare all of that to the Radeon R9 380 2G, which comes with GPU clock speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 should be 23% faster than the Radeon R9 380 2G overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 980 will be quite a bit (more or less 33%) faster with regards to texture filtering than the Radeon R9 380 2G. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the Radeon R9 380 2G, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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