Compare any two graphics cards:
VS

GeForce 9600 GSO 1.5GB vs GeForce GTS 150

Intro

The GeForce 9600 GSO 1.5GB features a GPU core speed of 550 MHz, and the 1536 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare all that to the GeForce GTS 150, which features a core clock frequency of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce GTS 150 141 Watts
Difference: 57 Watts (68%)

Memory Bandwidth

The GeForce 9600 GSO 1.5GB, in theory, should perform a little bit faster than the GeForce GTS 150 in general. (explain)

GeForce 9600 GSO 1.5GB 38400 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce GTS 150 is quite a bit (approximately 79%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)

GeForce GTS 150 47360 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 20960 (79%)

Pixel Rate

The GeForce GTS 150 is a lot (more or less 79%) better at anti-aliasing than the GeForce 9600 GSO 1.5GB, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTS 150 11840 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 5240 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTS 150

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 1.5GB GeForce GTS 150
Manufacturer nVidia nVidia
Year May 2008 March 10, 2009
Code Name G92 G92b
Memory 1536 MB 1024 MB
Core Speed 550 MHz 740 MHz
Memory Speed 1600 MHz 1000 MHz
Power (Max TDP) 84 watts 141 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 47360 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 11840 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 12 16
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTS 150

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield