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GeForce GTX 295 vs Radeon R7 370 4G

Intro

The GeForce GTX 295 features a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon R7 370 4G, which has a core clock frequency of 975 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
GeForce GTX 295 289 Watts
Difference: 179 Watts (163%)

Memory Bandwidth

The GeForce GTX 295 should theoretically be a lot faster than the Radeon R7 370 4G in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 44576 (25%)

Texel Rate

The GeForce GTX 295 will be quite a bit (more or less 48%) better at anisotropic filtering than the Radeon R7 370 4G. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 29760 (48%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is superior to the Radeon R7 370 4G, though not by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 1056 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 370 4G
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Trinidad
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 975 MHz
Memory Speed 1998 MHz (x2) 5600 MHz
Power (Max TDP) 289 watts 110 watts
Bandwidth 223776 MB/sec 179200 MB/sec
Texel Rate 92160 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 240 (x2) 1024
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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