Compare any two graphics cards:
GeForce GTX 970 vs Radeon R7 370 4G
IntroThe GeForce GTX 970 has a clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1664 SPUs, 104 TAUs, and 64 ROPs.Compare all of that to the Radeon R7 370 4G, which has a clock speed of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 970 should in theory perform quite a bit faster than the Radeon R7 370 4G in general. (explain)
Texel RateThe GeForce GTX 970 is a lot (approximately 75%) better at anisotropic filtering than the Radeon R7 370 4G. (explain)
Pixel RateThe GeForce GTX 970 is a lot (more or less 115%) more effective at AA than the Radeon R7 370 4G, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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