Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon R7 370 2G
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this specific model. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the Radeon R7 370 2G, which has a core clock speed of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 370 2G should theoretically perform quite a bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe Radeon R7 370 2G should be much (approximately 622%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R7 370 2G is superior to the GeForce 8600 GT 512MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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