Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTS 150
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specifications to the GeForce GTS 150, which features a clock frequency of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 384MB should perform a small bit faster than the GeForce GTS 150 in general. (explain)
Texel RateThe GeForce GTS 150 is much (approximately 79%) more effective at anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GTS 150 should be a lot (more or less 79%) better at anti-aliasing than the GeForce 9600 GSO 384MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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