Compare any two graphics cards:
GeForce GTX 980 vs Radeon R7 370 2G
IntroThe GeForce GTX 980 has clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.Compare all of that to the Radeon R7 370 2G, which makes use of a 28 nm design. AMD has set the core speed at 975 MHz. The GDDR5 memory works at a speed of 1400 MHz on this card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980, in theory, should perform much faster than the Radeon R7 370 2G overall. (explain)
Texel RateThe GeForce GTX 980 is a lot (more or less 131%) more effective at texture filtering than the Radeon R7 370 2G. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the Radeon R7 370 2G, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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