Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs Radeon R7 360
IntroThe GeForce 8600 GT 1GB DDR2 features a GPU core speed of 540 MHz, and the 1024 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon R7 360, which comes with a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 360 is 713% quicker than the GeForce 8600 GT 1GB DDR2 in general, because of its greater data rate. (explain)
Texel RateThe Radeon R7 360 is much (approximately 483%) better at texture filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe Radeon R7 360 is a lot (about 289%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 1GB DDR2, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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