Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon R7 360
IntroThe GeForce 8600 GT 512MB GDDR3 has core clock speeds of 540 MHz on the GPU, and 700 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specs to the Radeon R7 360, which uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this card. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 360 should in theory be quite a bit superior to the GeForce 8600 GT 512MB GDDR3 in general. (explain)
Texel RateThe Radeon R7 360 will be a lot (more or less 483%) better at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon R7 360 is quite a bit (about 289%) better at AA than the GeForce 8600 GT 512MB GDDR3, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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