Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon R7 360
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this card. It features 768 SPUs along with 48 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 360 should theoretically perform much faster than the GeForce 9600 GT 1GB overall. (explain)
Texel RateThe Radeon R7 360 will be quite a bit (about 142%) faster with regards to texture filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 360 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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