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Radeon HD 3850 X2 vs Radeon R7 360

Intro

The Radeon HD 3850 X2 has a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon R7 360, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 RAM is set to run at a speed of 1625 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3850 X2 should theoretically be a bit superior to the Radeon R7 360 in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 1984 (2%)

Texel Rate

The Radeon R7 360 is much (approximately 136%) faster with regards to texture filtering than the Radeon HD 3850 X2. (explain)

Radeon R7 360 50400 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 29024 (136%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3850 X2 is superior to the Radeon R7 360, and very much so. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 4576 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3850 X2

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 X2 Radeon R7 360
Manufacturer AMD AMD
Year Apr 4, 2008 June 2015
Code Name RV670 PRO Tobago
Memory 512 MB (x2) 2048 MB
Core Speed 668 MHz (x2) 1050 MHz
Memory Speed 1656 MHz (x2) 6500 MHz
Power (Max TDP) (Unknown) watts 100 watts
Bandwidth 105984 MB/sec 104000 MB/sec
Texel Rate 21376 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 320(64x5) (x2) 768
Texture Mapping Units 16 (x2) 48
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 ×16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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