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Radeon HD 4850 X2 512MB vs Radeon R7 360

Intro

The Radeon HD 4850 X2 512MB has a GPU core speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon R7 360, which comes with core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should in theory perform a lot faster than the Radeon R7 360 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 23104 (22%)

Texel Rate

The Radeon R7 360 is a little bit (about 1%) more effective at AF than the Radeon HD 4850 X2 512MB. (explain)

Radeon R7 360 50400 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 400 (1%)

Pixel Rate

The Radeon HD 4850 X2 512MB is a small bit (approximately 19%) faster with regards to FSAA than the Radeon R7 360, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 3200 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R7 360
Manufacturer AMD AMD
Year Nov 7, 2008 June 2015
Code Name R700 Tobago
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 1050 MHz
Memory Speed 1986 MHz (x2) 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 127104 MB/sec 104000 MB/sec
Texel Rate 50000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 800(160x5) (x2) 768
Texture Mapping Units 40 (x2) 48
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 956 million 2080 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 ×16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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