Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R7 360
IntroThe GeForce GTX 460 SE uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory works at a frequency of 850 MHz on this particular model. It features 288 SPUs as well as 48 TAUs and 32 ROPs.Compare that to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 SE should be just a bit faster than the Radeon R7 360 in general. (explain)
Texel RateThe Radeon R7 360 will be much (more or less 62%) faster with regards to AF than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE is quite a bit (more or less 24%) more effective at anti-aliasing than the Radeon R7 360, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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