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GeForce GTX 550 Ti vs Radeon R7 360

Intro

The GeForce GTX 550 Ti comes with core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare those specs to the Radeon R7 360, which features core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 550 Ti 1897 points
Difference: 2213 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 16 Watts (16%)

Memory Bandwidth

In theory, the Radeon R7 360 is 6% quicker than the GeForce GTX 550 Ti in general, because of its greater data rate. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5504 (6%)

Texel Rate

The Radeon R7 360 is much (more or less 75%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

The GeForce GTX 550 Ti will be much (approximately 29%) more effective at FSAA than the Radeon R7 360, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 4800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF116 Tobago
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 4104 MHz 6500 MHz
Power (Max TDP) 116 watts 100 watts
Bandwidth 98496 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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