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Radeon R7 260X vs Radeon R7 360

Intro

The Radeon R7 260X makes use of a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory is set to run at a speed of 1625 MHz on this specific card. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also features 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
Radeon R7 360 4110 points
Difference: 271 (7%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
Radeon R7 360 10 Mh/s
Difference: 4 (40%)

Zcash Mining Hash Rate

Radeon R7 360 98 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 3 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon R7 260X 115 Watts
Difference: 15 Watts (15%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R7 260X will be a lot (about 22%) more effective at AF than the Radeon R7 360. (explain)

Radeon R7 260X 61600 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 11200 (22%)

Pixel Rate

The Radeon R7 260X is a small bit (approximately 5%) better at AA than the Radeon R7 360, and able to handle higher screen resolutions more effectively. (explain)

Radeon R7 260X 17600 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 800 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R7 360
Manufacturer AMD AMD
Year October 2013 June 2015
Code Name Bonaire XTX Tobago
Memory 2048 MB 2048 MB
Core Speed 1100 MHz 1050 MHz
Memory Speed 6500 MHz 6500 MHz
Power (Max TDP) 115 watts 100 watts
Bandwidth 104000 MB/sec 104000 MB/sec
Texel Rate 61600 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 896 768
Texture Mapping Units 56 48
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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