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GeForce GTX 960 vs Radeon R7 360

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare that to the Radeon R7 360, which uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this card. It features 768 SPUs as well as 48 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 360 4110 points
Difference: 3517 (86%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 360 98 Sol/s
Difference: 56 (57%)

Ethereum Mining Hash Rate

GeForce GTX 960 11 Mh/s
Radeon R7 360 10 Mh/s
Difference: 1 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 960 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform a little bit faster than the Radeon R7 360 overall. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 is much (approximately 43%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 21728 (43%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 19264 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 360
Manufacturer nVidia AMD
Year January 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1024 768
Texture Mapping Units 64 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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