Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon R9 Fury X
IntroThe GeForce 8600 GT 512MB DDR2 comes with a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare that to the Radeon R9 Fury X, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The HBM RAM runs at a frequency of 500 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 Fury X should be much faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe Radeon R9 Fury X will be quite a bit (approximately 3011%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 Fury X is superior to the GeForce 8600 GT 512MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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