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GeForce GTX 980 Ti vs Radeon HD 6990

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular model. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

Compare all of that to the Radeon HD 6990, which comes with a clock frequency of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon HD 6990 5820 points
Difference: 11300 (194%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 2 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon HD 6990 375 Watts
Difference: 125 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti is 5% quicker than the Radeon HD 6990 overall, due to its greater data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon HD 6990 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX 980 Ti is just a bit (more or less 10%) faster with regards to anisotropic filtering than the Radeon HD 6990. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon HD 6990 159360 Mtexels/sec
Difference: 16640 (10%)

Pixel Rate

The GeForce GTX 980 Ti should be much (about 81%) better at FSAA than the Radeon HD 6990, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 42880 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon HD 6990
Manufacturer nVidia AMD
Year June 2015 March 2011
Code Name GM200 Antilles
Memory 6144 MB 2048 MB (x2)
Core Speed 1000 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 375 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 176000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 2816 1536 (x2)
Texture Mapping Units 176 96 (x2)
Render Output Units 96 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 8000 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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