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GeForce GTX 980 Ti vs Geforce GTX 780

Intro

The GeForce GTX 980 Ti features a GPU core clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 SPUs, 176 TAUs, and 96 ROPs.

Compare that to the Geforce GTX 780, which comes with clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs as well as 192 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 780 10082 points
Difference: 7038 (70%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
Geforce GTX 780 48 FPS
Difference: 32 (67%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 780 20 Mh/s
Difference: 2 (10%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be a small bit faster than the Geforce GTX 780 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 47616 (17%)

Texel Rate

The GeForce GTX 980 Ti is a bit (approximately 6%) more effective at anisotropic filtering than the Geforce GTX 780. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 780 165696 Mtexels/sec
Difference: 10304 (6%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 Ti is superior to the Geforce GTX 780, and very much so. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 54576 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 780
Manufacturer nVidia nVidia
Year June 2015 May 2013
Code Name GM200 GK110
Memory 6144 MB 3072 MB
Core Speed 1000 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288384 MB/sec
Texel Rate 176000 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 2816 2304
Texture Mapping Units 176 192
Render Output Units 96 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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