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GeForce GTX Titan X vs Geforce GTX 780

Intro

The GeForce GTX Titan X has a GPU core speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 Stream Processors, 192 TAUs, and 96 ROPs.

Compare those specifications to the Geforce GTX 780, which comes with a core clock frequency of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Geforce GTX 780 10082 points
Difference: 7797 (77%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
Geforce GTX 780 48 FPS
Difference: 34 (71%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be just a bit superior to the Geforce GTX 780 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 47616 (17%)

Texel Rate

The GeForce GTX Titan X will be just a bit (more or less 16%) better at anisotropic filtering than the Geforce GTX 780. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Geforce GTX 780 165696 Mtexels/sec
Difference: 26304 (16%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan X is a better choice, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 54576 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 780
Manufacturer nVidia nVidia
Year March 2015 May 2013
Code Name GM200 GK110
Memory 12288 MB 3072 MB
Core Speed 1000 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288384 MB/sec
Texel Rate 192000 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 3072 2304
Texture Mapping Units 192 192
Render Output Units 96 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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