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GeForce GTX 960 vs GeForce GTX Titan X

Intro

The GeForce GTX 960 comes with a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX Titan X, which uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 3072 SPUs along with 192 TAUs and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 960 7627 points
Difference: 10252 (134%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan X 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX Titan X should in theory be much faster than the GeForce GTX 960 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX Titan X is a lot (more or less 166%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 119872 (166%)

Pixel Rate

The GeForce GTX Titan X is quite a bit (about 166%) better at full screen anti-aliasing than the GeForce GTX 960, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 59936 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year January 2015 March 2015
Code Name GM206 GM200
Memory 2048 MB 12288 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 336000 MB/sec
Texel Rate 72128 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1024 3072
Texture Mapping Units 64 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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