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GeForce GTX 960 vs GeForce GTX Titan X

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan X, which features a core clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 960 7627 points
Difference: 10252 (134%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan X 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX Titan X should theoretically perform quite a bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX Titan X should be quite a bit (more or less 166%) faster with regards to AF than the GeForce GTX 960. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 119872 (166%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 960, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 59936 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year January 2015 March 2015
Code Name GM206 GM200
Memory 2048 MB 12288 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 336000 MB/sec
Texel Rate 72128 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1024 3072
Texture Mapping Units 64 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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