Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 4890 1GB
IntroThe GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 4890 1GB, which makes use of a 55 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 975 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4890 1GB should in theory be a little bit better than the GeForce GTX 960 overall. (explain)
Texel RateThe GeForce GTX 960 should be a lot (approximately 80%) faster with regards to AF than the Radeon HD 4890 1GB. (explain)
Pixel RateThe GeForce GTX 960 is much (approximately 125%) more effective at AA than the Radeon HD 4890 1GB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!