Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 4850 1GB

Intro

The GeForce GTS 250 512MB has clock speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4850 1GB, which features a clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

In theory, the GeForce GTS 250 512MB should be 11% faster than the Radeon HD 4850 1GB overall, because of its greater bandwidth. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 6848 (11%)

Texel Rate

The GeForce GTS 250 512MB is quite a bit (more or less 89%) faster with regards to anisotropic filtering than the Radeon HD 4850 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 22232 (89%)

Pixel Rate

The GeForce GTS 250 512MB should be just a bit (more or less 18%) faster with regards to AA than the Radeon HD 4850 1GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 1808 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Jun 25, 2008
Code Name G92a/b RV770 PRO
Memory 512 MB 1024 MB
Core Speed 738 MHz 625 MHz
Memory Speed 2200 MHz 1986 MHz
Power (Max TDP) 145 watts 110 watts
Bandwidth 70400 MB/sec 63552 MB/sec
Texel Rate 47232 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield