Compare any two graphics cards:
GeForce GTX 960 vs Radeon R7 260X
IntroThe GeForce GTX 960 comes with a clock frequency of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon R7 260X, which has GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 960 should be a little bit faster than the Radeon R7 260X in general. (explain)
Texel RateThe GeForce GTX 960 should be a small bit (about 17%) better at texture filtering than the Radeon R7 260X. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 960 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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