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GeForce GTX 960 vs Radeon R9 295X2

Intro

The GeForce GTX 960 comes with a clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 295X2, which has GPU clock speed of 1018 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 512-bit bus. It also features 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 960 7627 points
Difference: 13578 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 295X2 500 Watts
Difference: 380 Watts (317%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should perform a lot faster than the GeForce GTX 960 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 528000 (471%)

Texel Rate

The Radeon R9 295X2 should be a lot (more or less 397%) better at AF than the GeForce GTX 960. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 286208 (397%)

Pixel Rate

The Radeon R9 295X2 is much (approximately 261%) faster with regards to FSAA than the GeForce GTX 960, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 94240 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 295X2
Manufacturer nVidia AMD
Year January 2015 April 2014
Code Name GM206 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1127 MHz 1018 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 500 watts
Bandwidth 112000 MB/sec 640000 MB/sec
Texel Rate 72128 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1024 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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