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GeForce GTX 960 vs GeForce GTX 980

Intro

The GeForce GTX 960 has core clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare all that to the GeForce GTX 980, which has a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 960 7627 points
Difference: 5925 (78%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 254 (165%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be a lot faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 112000 (100%)

Texel Rate

The GeForce GTX 980 will be much (approximately 100%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 72000 (100%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 980
Manufacturer nVidia nVidia
Year January 2015 September 2014
Code Name GM206 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1126 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 112000 MB/sec 224000 MB/sec
Texel Rate 72128 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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