Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 260
IntroThe GeForce 8600 GT 512MB DDR2 features a GPU core clock speed of 540 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce GTX 260, which comes with GPU core speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 260 should theoretically be a lot superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce GTX 260 is quite a bit (more or less 327%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GTX 260 is a lot (about 273%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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