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GeForce GTX 980 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 980 comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

Compare that to the Radeon HD 4850 X2 512MB, which has a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be quite a bit faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 96896 (76%)

Texel Rate

The GeForce GTX 980 is a lot (about 188%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 94128 (188%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is a better choice, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 52064 (260%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2014 Nov 7, 2008
Code Name GM204-400 R700
Memory 4096 MB 512 MB (x2)
Core Speed 1126 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 127104 MB/sec
Texel Rate 144128 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2048 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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