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GeForce GTX 980 vs Radeon HD 7970

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

Compare that to the Radeon HD 7970, which features core clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7970 8225 points
Difference: 5327 (65%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
Radeon HD 7970 37 FPS
Difference: 26 (70%)

Ethereum Mining Hash Rate

Radeon HD 7970 21 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 7970 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

The Radeon HD 7970 should theoretically perform a bit faster than the GeForce GTX 980 in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 40000 (18%)

Texel Rate

The GeForce GTX 980 should be much (about 22%) more effective at AF than the Radeon HD 7970. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7970 118400 Mtexels/sec
Difference: 25728 (22%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Radeon HD 7970, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7970 29600 Mpixels/sec
Difference: 42464 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7970
Manufacturer nVidia AMD
Year September 2014 January 2012
Code Name GM204-400 Tahiti XT
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 925 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 264000 MB/sec
Texel Rate 144128 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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