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GeForce GTX 980 vs Geforce GTX 690

Intro

The GeForce GTX 980 features a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which comes with clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 690 13111 points
Difference: 441 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 690 300 Watts
Difference: 135 Watts (82%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be quite a bit faster than the GeForce GTX 980 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 160512 (72%)

Texel Rate

The Geforce GTX 690 should be much (more or less 63%) better at anisotropic filtering than the GeForce GTX 980. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 90112 (63%)

Pixel Rate

The GeForce GTX 980 will be much (about 23%) more effective at AA than the Geforce GTX 690, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 13504 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 690
Manufacturer nVidia nVidia
Year September 2014 April 2012
Code Name GM204-400 GK104
Memory 4096 MB 2048 MB (x2)
Core Speed 1126 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 165 watts 300 watts
Bandwidth 224000 MB/sec 384512 MB/sec
Texel Rate 144128 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2048 1536 (x2)
Texture Mapping Units 128 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 980 vs Geforce GTX 690”
sircam says:

Well, Im still proud of my Dual GTX 690 two years later, like the HD7990 this babies are future-proof, definitely.

Rodin says:

Right on, right on.

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