Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon R7 240

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Compare all that to the Radeon R7 240, which has a core clock speed of 730 MHz and a DDR3 memory speed of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 240 1218 points
Difference: 12334 (1013%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 980 165 Watts
Difference: 135 Watts (450%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should perform quite a bit faster than the Radeon R7 240 in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 195200 (678%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 887%) faster with regards to texture filtering than the Radeon R7 240. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 129528 (887%)

Pixel Rate

The GeForce GTX 980 is much (about 1134%) better at FSAA than the Radeon R7 240, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 66224 (1134%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon R7 240
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Oland PRO
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 730 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 165 watts 30 watts
Bandwidth 224000 MB/sec 28800 MB/sec
Texel Rate 144128 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 2048 320
Texture Mapping Units 128 20
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield