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GeForce GTX Titan vs Radeon R9 295X2

Intro

The GeForce GTX Titan features a core clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this model. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX Titan 10162 points
Difference: 11043 (109%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should perform a lot faster than the GeForce GTX Titan in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 351616 (122%)

Texel Rate

The Radeon R9 295X2 is much (about 91%) more effective at anisotropic filtering than the GeForce GTX Titan. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 170848 (91%)

Pixel Rate

The Radeon R9 295X2 will be quite a bit (more or less 224%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan, and also will be able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 90128 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 295X2
Manufacturer nVidia AMD
Year February 2013 April 2014
Code Name GK110 Vesuvius
Memory 6144 MB 4096 MB (x2)
Core Speed 837 MHz 1018 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 500 watts
Bandwidth 288384 MB/sec 640000 MB/sec
Texel Rate 187488 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 2688 2816 (x2)
Texture Mapping Units 224 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 7080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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