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GeForce 9600 GT 512MB vs GeForce GTX Titan Black

Intro

The GeForce 9600 GT 512MB has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 64 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which comes with a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX Titan Black 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be quite a bit faster than the GeForce 9600 GT 512MB overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 278400 (483%)

Texel Rate

The GeForce GTX Titan Black is a lot (about 926%) more effective at AF than the GeForce 9600 GT 512MB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 192560 (926%)

Pixel Rate

The GeForce GTX Titan Black should be much (more or less 310%) faster with regards to AA than the GeForce 9600 GT 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 32272 (310%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 9600 GT 512MB GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year Feb 2008 February 2014
Code Name G94a/b GK110-430
Memory 512 MB 6144 MB
Core Speed 650 MHz 889 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) 95 watts 250 watts
Bandwidth 57600 MB/sec 336000 MB/sec
Texel Rate 20800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 64 2880
Texture Mapping Units 32 240
Render Output Units 16 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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