Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 RAM runs at a speed of 1080 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the GeForce GTX 260 216SP 55 nm, which uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this particular card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 260 216SP 55 nm should be 8% faster than the GeForce 8800 Ultra in general, because of its greater data rate. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8208 (8%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is a little bit (approximately 6%) more effective at AF than the GeForce 8800 Ultra. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 2304 (6%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm will be just a bit (more or less 10%) better at AA than the GeForce 8800 Ultra, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1440 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year May 2007 December 22, 2008
Code Name G80 G200b
Memory 768 MB 896 MB
Core Speed 612 MHz 576 MHz
Memory Speed 2160 MHz 1998 MHz
Power (Max TDP) 171 watts 171 watts
Bandwidth 103680 MB/sec 111888 MB/sec
Texel Rate 39168 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 128 216
Texture Mapping Units 64 72
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
Fab Process 90 nm 55 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield