I get commissions for purchases made through links on this page. (more info)

Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 465 comes with a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 RAM runs at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 750 Ti, which features GPU clock speed of 1020 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 465 200 Watts
Difference: 140 Watts (233%)

Memory Bandwidth

The GeForce GTX 465 should in theory be a small bit faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 16192 (19%)

Texel Rate

The GeForce GTX 750 Ti should be much (approximately 53%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 750 Ti 40800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 14092 (53%)

Pixel Rate

The GeForce GTX 465 will be a little bit (more or less 19%) better at full screen anti-aliasing than the GeForce GTX 750 Ti, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 3104 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year May 2010 February 2014
Code Name GF100 GM107
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1020 MHz
Memory Speed 3208 MHz 5400 MHz
Power (Max TDP) 200 watts 60 watts
Bandwidth 102592 MB/sec 86400 MB/sec
Texel Rate 26708 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 352 640
Texture Mapping Units 44 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield