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GeForce GTX 480 vs GeForce GTX 750

Intro

The GeForce GTX 480 has a GPU core speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 750, which has a core clock frequency of 1020 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 480 3650 points
Difference: 308 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 480 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

In theory, the GeForce GTX 480 will be 122% faster than the GeForce GTX 750 overall, because of its higher data rate. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 97408 (122%)

Texel Rate

The GeForce GTX 480 should be much (about 29%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 9360 (29%)

Pixel Rate

The GeForce GTX 480 is a lot (about 106%) more effective at anti-aliasing than the GeForce GTX 750, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 17280 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 750
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GM107
Memory 1536 MB 1024 MB
Core Speed 700 MHz 1020 MHz
Memory Speed 3696 MHz 5000 MHz
Power (Max TDP) 250 watts 55 watts
Bandwidth 177408 MB/sec 80000 MB/sec
Texel Rate 42000 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 480 512
Texture Mapping Units 60 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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