Compare any two graphics cards:
Radeon HD 4850 2GB vs Radeon R7 250X 2GB
IntroThe Radeon HD 4850 2GB has core speeds of 625 MHz on the GPU, and 993 MHz on the 2048 MB of GDDR4 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R7 250X 2GB, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 250X 2GB should be a bit faster than the Radeon HD 4850 2GB overall. (explain)
Texel RateThe Radeon R7 250X 2GB is a lot (more or less 60%) better at anisotropic filtering than the Radeon HD 4850 2GB. (explain)
Pixel RateThe Radeon R7 250X 2GB is quite a bit (approximately 60%) more effective at FSAA than the Radeon HD 4850 2GB, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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