Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 4890 1GB
IntroThe GeForce GTX 260 216SP 55 nm comes with a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and uses a 55 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.Compare those specs to the Radeon HD 4890 1GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4890 1GB should theoretically be a little bit better than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is a small bit (approximately 4%) better at anisotropic filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 260 216SP 55 nm is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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