Compare any two graphics cards:
Radeon HD 4730 vs Radeon R7 250X
IntroThe Radeon HD 4730 features a core clock speed of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 8 ROPs.Compare that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1125 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X will be 25% quicker than the Radeon HD 4730 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 250X will be a lot (approximately 79%) better at anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateThe Radeon R7 250X will be quite a bit (more or less 186%) better at full screen anti-aliasing than the Radeon HD 4730, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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