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GeForce GTX 460 vs Radeon R7 250X

Intro

The GeForce GTX 460 comes with a GPU clock speed of 675 MHz, and the 768 MB of GDDR5 memory runs at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R7 250X, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250X 2860 points
GeForce GTX 460 2557 points
Difference: 303 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 460 150 Watts
Difference: 55 Watts (58%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 should theoretically be a small bit superior to the Radeon R7 250X overall. (explain)

GeForce GTX 460 86400 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The Radeon R7 250X will be just a bit (more or less 6%) more effective at texture filtering than the GeForce GTX 460. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 2200 (6%)

Pixel Rate

The GeForce GTX 460 should be a small bit (about 1%) faster with regards to full screen anti-aliasing than the Radeon R7 250X, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 200 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 250X
Manufacturer nVidia AMD
Year July 2010 February 2014
Code Name GF104 Cape Verde XT
Memory 768 MB 1024 MB
Core Speed 675 MHz 1000 MHz
Memory Speed 3600 MHz 4500 MHz
Power (Max TDP) 150 watts 95 watts
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 37800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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